Clash Royale Deck Building Guide
Hey guys, I am Ash this is the first everClash Royale deck building guide on ClashRoyaleArena.
Building a well balanced Clash Royale deck is always the key for success in Clash Royale. I am going to break it down in simple term, giving you the easiest way to build a excellent deck!
TOP 5 CLASH ROYALE DECKS TODAY
Clash Royale Deck Building Guide
Synergy above all
Every time we talk about deck building in this game, synergy is the most remarkable ingredient. We all want every card to work alongside each othere, right?
Unfortunately If you are using Epic cards solely, they can’t be an excellent Deck in Clash Royale. Building a deck is not about rarity. It is about Synergy!
Defense is as important as offense
Of course you need offense to destroy the Crown Tower and win the battle but If you don’t know how to defend your Tower, you can’t win any battle. Your Deck needs a balance of offense and defense to be useful in any situation.
The Balance of Point and Splash Damage Cards
As we can see, there are 2 types of damage-inflicting cards in Clash Royale.
Melee and Range Units
We need a balance of ranged and melee troops on your Deck in Clash Royale. Ranged troops usually have high damage per second but low HP. It is very important to combine them with melee troops. We need to use the melee troops as the meat-shield for high damage ranged troops. Having too many melee troops is such a bad idea because that will make them very susceptible to splash damage. You can see how easy it is for a Valkyrie to take down all melee troops nearby, right?
Average Elixir Cost
The Average Elixir Cost is very important. You don’t want to wait 10 seconds in order to drop Card, right?
The better a Card is, the more Elixir it costs. Your Decks should have these ingredients to be a well balanced Decks in Clash Royale:
‘Average Elixir Cost’ should be between 3.5 and 4.5
After weeks, I have found it’s a good idea to have the Average that is between 3.5 and 4.5. If your AEC is higher than this, you are always struggling to constantly deploy your cards (for defending of course). If your AEC is below 3.5, although you can deploy many cards quickly but they are all low HP troops and can be wiped out by splash-damaging threats quickly.
A small note here for you: If your Average Elixir Cost is above 4, you will probably want to place the Elixir Collector into your deck (If you have it, of course).
Having at least 2 point damage-inflicting Cards
Although groups of low HP units can quickly destroy high HP cards and buildings, they can be eradicated by splash damaging Cards. Because of that, you always need to have at least 2 point damage-inflicting Cards as the backup.
Here are some examples:
Having at least 3 splash damage-inflicting Cards
Splash damage-inflicting Cards are important for dealing with large hordes of troops (most players like this strategy):
Having at least 2 high HP cards
High HP cards can be either a troop or defense with at least 1000 HP. They are necessary to take damage and protect backup troops:
Having at least 2 air-targeting Cards
If you are at a high level Arena, you usually can face aerial attackers. Most new players don’t have a solution for dealing with aerial troops. Make sure that there are at least 2 air-targeting Cards on your Desk:
Having at least 1 Spell Card that deals splash damage
Yes, splash damaging troops can deal with a large group of troops but their coverage, range and movement speed are limited. It is extremely important to have a splash-damaging Spell Card such as Lightning, Arrows, Rocket, Fireball or Zap.
For example, your Bomber can deal splash damage from behind your Giant but If the opponent deploys a Goblin Barrels onto your Weakened Tower, a card like Arrows is very important in this situation to quickly remove those Goblins.
Damage-inflicting spell cards are also very useful for taking down weakened Towers.
Having at least 1 defensive structure Card
Tombstone, Goblin Hut, Hidden Tesla, Bomb Tower, Cannon, X-Bow and Mortar are excellent for slowing down the speed of the game, give you more time to load up Elixir.
Having at least 1 defensive building to protect your Towers is important because you only need to destroy 1 enemy Crown Tower to win the Battle.
My Current Clash Royale Deck
This is the current Deck of my test account (I use it to test amazing decks you guy posted on Clash Royale Arena!)
Clash Royale Deck Building Tips shared by other Players
Heisenberg’s Clash Royale Deck Building Thoughts
Clash Royale has become a love-hate relationship for me. I am completely obsessed with the game and support the strategy involved. However, we all know the feeling of losing 5 or 6 matches in a row and wanting to throw our devices against the wall. Just yesterday, I was THAT guy. The enemy rushed my crown towers and I couldn’t handle the P.E.K.K.A./3 Musketeer combo and I left the match. So yea, love-hate. Anyways, a large part of my learning process is trying tons of new Clash Royale decks, all the time. If I lose a few times with a deck I’ll switch it and try another. For me, I am in a period of experimentation in Clash Royale deck building. Don’t get me wrong, I hate when I fall down to 2400 trophies when I’ve been at 2900, all because I kept trying new Clash Royale decks. It’s worth it, though. Let me share some of the thoughts I have when building decks:
Figuring Out the Meta: For Those Who Want to Trophy Grind
As much as I hate to say it, with Clash Royale as it is, if you want to trophy climb you’ll have to follow the Meta. That means gritting your teeth and building a deck that may seem even too OP for you. With the current meta, I’ve seen the Hog Rider as the prominent card to take down Crown Towers. It seems the play style has become, for many, throw down the hog rider and pair him with goblins/minions/fire spirit (all low cost elixir), followed by the Zap/Freeze spell which forces you to spend just as much elixir while still suffering Crown Tower damage.
If caught unawares, the result is even more tragic. Just beware of this current tactic. Really good Royale players will do the Goblin/Hog Rider placement trick, which allows the Hog Rider to avoid towers by jumping the bridge.
Some other prominent cards that have been in the current-meta are: P.E.K.K.A, Royal Giant, and Three Musketeers.
I have used these combinations to devastating effect. It’s sort of depressing, but I’ll use these combos when I’m struggling for trophies. This usually occurs after I’ve experimented with too many decks.
My More Fun/Little Less Competitive Thoughts:
1st Thought, Building Cards – Not everyone uses these cards but, in my opinion, a building card is essential to any well-rounded deck. My initial thoughts when creating a deck always center on what I want out of my building card. The way you utilize your building card is a large contributing factor on the outcome of the game. Ask yourself these core questions to help:
2nd Thought, Tower Taking Cards – This is where you want to spend most of your time contemplating card judgment. Like I mentioned above, the Hog Rider is the card to take right now for most matchups. However, if you hate being a follower there are some great alternatives. When choosing, think about how the card will react to its surroundings.
Does our card get distracted by ground troops? By air troops? Both? What about buildings? Does the offensive card ignore everything else but those? If my offensive card has low elixir cost, can I add a second?
The answers to these questions will determine your pick choice. Usually they fall into two categories: Those that are distracted by units AND buildings; and those that are only distracted by buildings, but can be stopped by swarm cards. You can clearly see that, the cards distracted by building cards only, have an advantage. Hence, why the Hog Rider is so prominent right now.
3rd Thought, Spell Cards – I usually think about spell cards third because I like to create synergy between the offensive card and the spell.
The reason why Zap is so deadly when paired with Hog Rider is because of its short paralysis and its ability to take out stall Minion Hordes. To get an extra hit on a tower, an expert Royale player will time the Zap spell with either the Tower’s attack pattern or the placement of enemy troops. Sometimes both.
The Freeze Spell is always a solid choice when running any hard-hitting cards. I’ve seen it used with Hog Rider, P.E.K.K.A., Dual Prince decks, Royal Giant, etc. It’s taken a strong position as one of Clash Royale’s most used cards. Anyone with any feel for strategy should automatically know the myriad possibilities of this card.
I’ve spoken in length about the advantages and disadvantages of Fireball and Arrows so, as to not be repetitive, just go check those articles out for yourself.
Final Thought, Support Cards – the rest of your deck’s slots should consist of support cards that will be used to counter your opponent and assist your offensive card(s).
Cards that always find their way into most of my decks include: Spear Goblins, Goblins (paired with Hog), Barbarians, Minions (paired with Hog), and Minion Horde (paired with Knight). I don’t find myself using Bomber, Skeletons, or Archers anymore. I’m still waiting for that Princess find. xD I’m not going to go into significant detail on HOW to use these support cards in this article. I just wanted to share my thought process with you. However, you should all know the general rule of thumb is to utilize these cards to back up your hard-hitters. Or, when played smart, use them to counter enemy cards and come out positive from the elixir trade.
If you build your cards right you should come out with an Elixir cost anywhere between 3.5 – 4.5 depending on which Tank cards you use, or if you use mostly low elixir cards, the elixir cost will be different. That’s it for my thoughts on deck building. Leave comments below and tell me how you think! Good luck in the Arena!
D-Mate’s Clash Royale Deck Building Thoughts
Hey guys! D-Mate here, today I am going to show you how to build a great deck step by step in two different ways: Start from scratch and start from a pre-built deck. Starting from scratch is usually how to build a good deck and starting from a pre-built deck is how to perfect that deck. Many other deck building guides I find just tell you to have certain types of cards in certain amounts. This guide will actually show you how to build those decks. I will use my Hog Rider deck: Push from 1700 to 2700 as an example.
Start from Scratch
Start from a pre-built Deck
Hopefully you find this guide helpful. Don’t hesitate to comment If you need any help while building your own decks in Clash Royale! Good luck further guys!
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